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Hey! I'm Dhaval

I specialize in Level Design and Tech Art,  using Unreal Engine, Unity, Maya & Houdini to create immersive environments, dynamic lighting systems, and interactive layouts that enhance player experience while pushing visual fidelity.

Flip, Pyro, Smoke, RBD Fractures, DOP

A culmination of the techniques developed throughout my studies, combining simulation work with narrative and storytelling to give each effect purpose beyond standalone visuals.

Flip, Pyro, Smoke, RBD Fractures, DOP

An array of mutliple different simulations showcasing understanding of multiple forms of simulations that Houdini offers.

Games I have worked on

Professional Experience

Associate
Level Designer

Worked on early and iterative level design in Unreal Engine 5, shaping player traversal, combat flow, and exploration across key environments. Collaborated closely with art, narrative, and production teams to prototype, refine, and polish.

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QA Analyst

Supported development by testing a fast-paced action platformer, focusing on gameplay stability, traversal, and combat interactions. Partnered with engineering to identify, track, and validate fixes, helping ensure features shipped cleanly and met quality standards.

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